📒
DAO Drops Research
  • Summary
  • DAO Drops V1 Scope
  • Engineering
  • Governance
    • Who Has Voting Power?
    • What areas of the ecosystem are currently lacking good funding mechanisms?
    • How does each Drop allocate the funds?
    • How can the attention load on the allocators be reduced?
    • How is the impact of each Drop's success evaluated?
  • Curation
  • User Experience Design
    • Result
  • Public Goods Funding Methodologies
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  1. Governance

How does each Drop allocate the funds?

PreviousWhat areas of the ecosystem are currently lacking good funding mechanisms?NextHow can the attention load on the allocators be reduced?

Last updated 9 months ago

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FigJam with our Design Thinking session on this -

Mechanism

  • pass/fail proposals ('we should give $X to address A')

  • pass/fail proposals with delegation (same as above + 'give address Y my voting power)

  • staking on addresses ('give address Z my stake weight')

Deliberation

  • dedicated discourse forum?

  • dedicated discord server?

  • openly on twitter?

Other considerations

  • Reference examples:

    • GovBase by Joshua Tan and Michael Zargham: open database of project and tools in online governance. |

    • - tools for self-organizing digital governance

  • Existing gov frameworks:

    • Moloch

    • Aragon

    • Compound

    • Gnosis SafeSnap

  • Incentive alignment

    • Do we need to reward people for participating to incentivize them to? How?

  • Risk factors / attack vectors

    • / plutocracy

  • Set of questions related to allocation or discovery of what to fund:

    • We could limit this to retroactive public goods funding only

      • Drawback: It's difficult to identify and vet public good projects that have a scaling hurdle, unless you are an expert in that area. For example, small local grassroots climate/economic interventions have been highly effective, but with tiny sets of people affected due to lack of financial access. Would it be hard to capture projects of a similar kind relevant to the Ethereum ecosystem?

    • How find existing underfunded projects?

    • How generate new ideas or collaborations to fund?

    • For each DAO, is there a statement of what the quest or goal of this dao is? Do we want to try that with one drop, to see if pre-determining that assists in effective distribution?

    • Do we give participants tools (combo of a software tool and a process description or training), such as rapid prototyping to test, say, 3 top ideas in a dao, to see which is the best play?

    • Do we set any boundaries around what can't be funded? (for example, in Vitalik's talk he mentions de-fi, token trading, derivatives, yields etc.)

  • Representation concerns that could be adjusted for in the game dynamics: gender gap... what else?

https://www.figma.com/board/Ab9wysYpd8Bex8rkNFUvjn/DAO-drops
Introduction
Database
MetaGov
Known voting problems
Coin holder voting problems