How does each Drop allocate the funds?
FigJam with our Design Thinking session on this - https://www.figma.com/board/Ab9wysYpd8Bex8rkNFUvjn/DAO-drops
Mechanism
pass/fail proposals ('we should give $X to address A')
pass/fail proposals with delegation (same as above + 'give address Y my voting power)
staking on addresses ('give address Z my stake weight')
Deliberation
dedicated discourse forum?
dedicated discord server?
openly on twitter?
Other considerations
Reference examples:
GovBase by Joshua Tan and Michael Zargham: open database of project and tools in online governance. Introduction | Database
MetaGov - tools for self-organizing digital governance
Existing gov frameworks:
Moloch
Aragon
Compound
Gnosis SafeSnap
Incentive alignment
Do we need to reward people for participating to incentivize them to? How?
Risk factors / attack vectors
Coin holder voting problems / plutocracy
Set of questions related to allocation or discovery of what to fund:
We could limit this to retroactive public goods funding only
Drawback: It's difficult to identify and vet public good projects that have a scaling hurdle, unless you are an expert in that area. For example, small local grassroots climate/economic interventions have been highly effective, but with tiny sets of people affected due to lack of financial access. Would it be hard to capture projects of a similar kind relevant to the Ethereum ecosystem?
How find existing underfunded projects?
How generate new ideas or collaborations to fund?
For each DAO, is there a statement of what the quest or goal of this dao is? Do we want to try that with one drop, to see if pre-determining that assists in effective distribution?
Do we give participants tools (combo of a software tool and a process description or training), such as rapid prototyping to test, say, 3 top ideas in a dao, to see which is the best play?
Do we set any boundaries around what can't be funded? (for example, in Vitalik's talk he mentions de-fi, token trading, derivatives, yields etc.)
Representation concerns that could be adjusted for in the game dynamics: gender gap... what else?
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